Magneto is a main villain in the comic and TV show X-Men. He is the leader of the Brotherhood of Mutants. He has the ability to maniplulate gravity allowing him to fly and can move metal objects around (hence the name). The helmet he wears protects him from having his mind read. Aside from being a complex villain, he is top tier in both Marvel vs Capcom 2 and (Ultimate) Marvel vs Capcom 3, so he's popular with fighting game fans as well.
This early miscoloured Magneto encapsulates its various appearances in Capcom's fighting games, but takes the most influence from Marvel Super Heroes and X-Men vs. Street Fighter. Unlike many other characters converted from the former, it manages to include the coveted infinity gem system.
Nobuyuki's first versionEdit
Nobuyuki's first edition of Magneto is a rather source accurate conversion of its appearance in X-Men vs. Street Fighter. All of its moves are present, and looks visually like the source game.
This version of Magneto attempts to be accurate to "Marvel vs. Capcom 2", but its move commands are jumbled around and it is as broken as its source game (that isn't a good thing). On the other hand, its hardest A.I level will welcome most unsuspecting players to die.
Nobuyuki's second attempt at a Magneto conversion is based off Marvel vs. Capcom 2. It seems to be rather source accurate, and it even comes with a Psylocke striker to boot.
aa250 & bdc's versionEdit
This incarnation of the Master of Magnets shoots to be similar to a multitude of appearances in Capcom's coveted "Marvel vs. Capcom" series and uses six buttons.
ZVitor & JETthePHOENIX's versionEdit
While most versions of Magneto attempt to be close to the "Marvel vs. Capcom" series, this version strives to have a partially custom moveset, as it is included in two of Project X's fullgames.